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UbiComp 2005
Workshop Ubiquitous computing in next generation
conference rooms: interweaving rich media, mobile devices, and smart
environments |
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Organizers:
Contact:
Maribeth Back, back@fxpal.com Maribeth
Back Presentation slides Position papers |
Designing the
technologies, applications, and physical spaces for next-generation
conference rooms Next-generation conference rooms are often designed to
anticipate the onslaught of new rich media presentation and ideation systems.
Throughout the past couple of decades, many researchers have attempted to
reinvent the conference room, aiming at shared online or visual/virtual
spaces, smart tables or walls, media support and tele-conferencing
systems of varying complexity. Current research in high-end room systems often features a
multiplicity of thin, bright display screens (both large and small), along
with interactive whiteboards, robotic cameras, and smart remote conferencing
systems. Added into the mix one can find a variety of meeting capture and
metadata management systems, automatic or not, focused on capturing different
aspects of meetings in different media: to the Web, to one's PDA or phone, or
to a company database. Smart spaces and interactive furniture design projects
have shown systems embedded in tables, podiums, walls, chairs and even floors
and lighting. Exploiting the capabilities of all these technologies in one
room, however, is a daunting task. For example, faced with three or more
display screens, all but a few presenters are likely to opt for simply
replicating the same image on all of them. Even more daunting is the design
challenge: how to choose which capabilities are vital to particular tasks, or
for a particular room, or are well suited to a particular culture. In this workshop we'll explore how the design of
next-generation conference rooms can be informed by the most recent research
in rich media, context-aware mobile systems, ubiquitous displays, and
interactive physical environments. How should conference room systems reflect
the rapidly changing expectations around personal devices and smart spaces?
What kinds of systems are needed to support meetings in technologically
complex environments? How can design of conference room spaces and
technologies account for differing social and cultural practices around
meetings? What requirements are imposed by security and privacy issues in
public spaces? What aspects of meeting capture and access technologies have
proven to be useful, and how should a smart environment enable them? What
intersections exist with other research areas such as digital libraries? Conference room research has been and remains a focal point
for some of the most interesting and applied work in ubiquitous computing.
What lessons can we take from the research to date as we move forward? We are
confident that a lively and useful discussion will be engendered by bringing
directions from recent ubicomp research in games, multimedia applications,
and social software to ongoing research in conference rooms systems:
integrating architecture and tangible media, information design and display,
and mobile and computer-mediated communications. |
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Selecting
participants Selection of workshop participants and presentations will be
based on refereed submissions. Authors are invited to submit a 1-2 page position
statement describing their interest, experience or ongoing research in the
field, and including a brief biography. Position statements should have only
one author, and admission to the workshop will be for that person only. We will strive to attract diverse viewpoints, including people
from different cultures, research areas, and disciplines, while maintaining a
cohesive line of inquiry throughout the workshop. We hope to engage people
with expertise in rich media, personal devices, smart environments,
multimedia communication, ubiquitous display systems, social networks and
software as well as in mobile and ubiquitous computing systems; and to draw
engineers, researchers, and designers from both industry and academia. Please send
1-2 page position papers in PDF format to back@fxpal.com. The paper deadline
is June 25, 2005. An
additional note: Since this is a workshop about conference rooms and the site
of the workshop will be, well, a *conference room*, we would like to explore
the possibility of using next-generation technology in workshop itself. Thus,
we would like to invite workshop participants to submit proposals describing
technologies that can be used to support our interactions during the day-long
workshop. The
technology proposals can employ technology that you (the participants) or
your institution have developed, and/or they can employ interesting or novel
3rd party software whose use you think would enhance the workshop experience.
Please note this is *not* a requirement for participating in the workshop!
Just an added opportunity for those with something to share. To propose a
technology, please add a 1-2 page addendum to your position paper describing
the following:
Please note, we have no budget to speak of, so for each of the
accepted technology proposals, we will have to work together creatively to
figure out how to set up your prototype/experiment/demo/application. |