Publications

FXPAL publishes in top scientific conferences and journals.

2010
Publication Details
  • JCDL 2010
  • Jun 21, 2010

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Photo libraries are growing in quantity and size, requiring better support for locating desired photographs. MediaGLOW is an interactive visual workspace designed to address this concern. It uses attributes such as visual appearance, GPS locations, user-assigned tags, and dates to filter and group photos. An automatic layout algorithm positions photos with similar attributes near each other to support users in serendipitously finding multiple relevant photos. In addition, the system can explicitly select photos similar to specified photos. We conducted a user evaluation to determine the benefit provided by similarity layout and the relative advantages offered by the different layout similarity criteria and attribute filters. Study participants had to locate photos matching probe statements. In some tasks, participants were restricted to a single layout similarity criterion and filter option. Participants used multiple attributes to filter photos. Layout by similarity without additional filters turned out to be one of the most used strategies and was especially beneficial for geographical similarity. Lastly, the relative appropriateness of the single similarity criterion to the probe significantly affected retrieval performance.

Geometric reconstruction from point-normal data

Publication Details
  • SIAM MI'09 monograph. Related talks: SIAM GPM'09, SIAM MI'09, and BAMA (Bay Area Mathematical Adventures)
  • May 1, 2010

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Creating virtual models of real spaces and objects is cumber- some and time consuming. This paper focuses on the prob- lem of geometric reconstruction from sparse data obtained from certain image-based modeling approaches. A number of elegant and simple-to-state problems arise concerning when the geometry can be reconstructed. We describe results and counterexamples, and list open problems.

Making sense of Twitter Search

Publication Details
  • In Proc. CHI2010 Workshop on Microblogging: What and How Can We Learn From It? April 11, 2010
  • Apr 11, 2010

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Twitter provides a search interface to its data, along the lines of traditional search engines. But the single ranked list is a poor way to represent the richly-structured Twitter data. A more structured approach that recognizes original messages, re-tweets, people, and documents as interesting constructs is more appropriate for this kind of data. In this paper, we describe a prototype for exploring search results delivered by Twitter. The design is based on our own experience with using Twitter search, and as well as on the results of an small online questionnaire.
Publication Details
  • In Proc. CHI 2010
  • Apr 10, 2010

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The use of whiteboards is pervasive across a wide range of work domains. But some of the qualities that make them successful—an intuitive interface, physical working space, and easy erasure—inherently make them poor tools for archival and reuse. If whiteboard content could be made available in times and spaces beyond those supported by the whiteboard alone, how might it be appropriated? We explore this question via ReBoard, a system that automatically captures whiteboard images and makes them accessible through a novel set of user-centered access tools. Through the lens of a seven week workplace field study, we found that by enabling new workflows, ReBoard increased the value of whiteboard content for collaboration.

Exploring the Workplace Communication Ecology

Publication Details
  • In Proc. CHI 2010
  • Apr 10, 2010

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The modern workplace is inherently collaborative, and this collaboration relies on effective communication among coworkers. Many communication tools – email, blogs, wikis, Twitter, etc. – have become increasingly available and accepted in workplace communications. In this paper, we report on a study of communications technologies used over a one year period in a small US corporation. We found that participants used a large number of communication tools for different purposes, and that the introduction of new tools did not impact significantly the use of previously-adopted technologies. Further, we identified distinct classes of users based on patterns of tool use. This work has implications for the design of technology in the evolving ecology of communication tools.
Publication Details
  • In Proc. of CHI 2010
  • Apr 10, 2010

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PACER is a gesture-based interactive paper system that supports fine-grained paper document content manipulation through the touch screen of a cameraphone. Using the phone's camera, PACER links a paper document to its digital version based on visual features. It adopts camera-based phone motion detection for embodied gestures (e.g. marquees, underlines and lassos), with which users can flexibly select and interact with document details (e.g. individual words, symbols and pixels). The touch input is incorporated to facilitate target selection at fine granularity,and to address some limitations of the embodied interaction, such as hand jitter and low input sampling rate. This hybrid interaction is coupled with other techniques such as semi-real time document tracking and loose physical-digital document registration, offering a gesture-based command system. We demonstrate the use of PACER in various scenarios including work-related reading, maps and music score playing. A preliminary user study on the design has produced encouraging user feedback, and suggested future research for better understanding of embodied vs. touch interaction and one vs. two handed interaction.
Publication Details
  • Symposium on Eye Tracking Research and Applications 2010
  • Mar 22, 2010

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In certain applications such as radiology and imagery analysis, it is important to minimize errors. In this paper we evaluate a structured inspection method that uses eye tracking information as a feedback mechanism to the image inspector. Our two-phase method starts with a free viewing phase during which gaze data is collected. During the next phase, we either segment the image, mask previously seen areas of the image, or combine the two techniques, and repeat the search. We compare the different methods proposed for the second search phase by evaluating the inspection method using true positive and false negative rates, and subjective workload. Results show that gaze-blocked configurations reduced the subjective workload, and that gaze-blocking without segmentation showed the largest increase in true positive identifications and the largest decrease in false negative identifications of previously unseen objects.
Publication Details
  • IEEE Virtual Reality 2010 conference
  • Mar 19, 2010

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This project investigates practical uses of virtual, mobile, and mixed reality systems in industrial settings, in particular control and collaboration applications for factories. In collaboration with TCHO, a chocolate maker start-up in San Francisco, we have built virtual mirror-world representations of a real-world chocolate factory and are importing its data and modeling its processes. The system integrates mobile devices such as cell phones and tablet computers. The resulting "virtual factory" is a cross-reality environment designed for simulation, visualization, and collaboration, using a set of interlinked, real-time 3D and 2D layers of information about the factory and its processes.
Publication Details
  • IEEE Pervasive Computing. 9(2). 46-55.
  • Mar 15, 2010

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Paper is static but it is also light, flexible, robust, and has high resolution for reading documents in various scenarios. Digital devices will likely never match the flexibility of paper, but come with all of the benefits of computation and networking. Tags provide a simple means of bridging the gap between the two media to get the most out of both. In this paper, we explore the tradeoffs between two different types of tagging technologies – marker-based and content-based – through the lens of four systems we have developed and evaluated at our lab. From our experiences, we extrapolate issues for designers to consider when developing systems that transition between paper and digital content in a variety of different scenarios.

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Browsing and searching for documents in large, online enterprise document repositories are common activities. While internet search produces satisfying results for most user queries, enterprise search has not been as successful because of differences in document types and user requirements. To support users in finding the information they need in their online enterprise repository, we created DocuBrowse, a faceted document browsing and search system. Search results are presented within the user-created document hierarchy, showing only directories and documents matching selected facets and containing text query terms. In addition to file properties such as date and file size, automatically detected document types, or genres, serve as one of the search facets. Highlighting draws the user’s attention to the most promising directories and documents while thumbnail images and automatically identified keyphrases help select appropriate documents. DocuBrowse utilizes document similarities, browsing histories, and recommender system techniques to suggest additional promising documents for the current facet and content filters.
Publication Details
  • IUI 2010 Best Paper Award
  • Feb 7, 2010

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Embedded Media Markers, or simply EMMs, are nearly transparent iconic marks printed on paper documents that signify the existence of media associated with that part of the document. EMMs also guide users' camera operations for media retrieval. Users take a picture of an EMMsignified document patch using a cell phone, and the media associated with the EMM-signified document location is displayed on the phone. Unlike bar codes, EMMs are nearly transparent and thus do not interfere with the document contents. Retrieval of media associated with an EMM is based on image local features of the captured EMMsignified document patch. This paper describes a technique for semi-automatically placing an EMM at a location in a document, in such a way that it encompasses sufficient identification features with minimal disturbance to the original document.

Seamless Document Handling

Publication Details
  • Fuji Xerox Technical Report, No.19, 2010, pp. 57-65.
  • Jan 12, 2010

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The current trend toward high-performance mobile networks and increasingly sophisticated mobile devices has fostered the growth of mobile workers. In mobile environments, an urgent need exists for handling documents using a mobile phone, especially for browsing documents and viewing Rich Contents created on computers. This paper describes Seamless Document Handling, which is a technology for viewing electronic documents and Rich Contents on the small screen of a mobile phone. To enhance operability and readability, we devised a method of scrolling documents efficiently by applying document image processing technology, and designed a novel user interface with a pan-and-zoom technique. We conducted on-site observations to test usability of the prototype, and gained insights difficult to acquire in a lab that led to improved functions in the prototype.
Publication Details
  • Fuji Xerox Technical Report No. 19, pp. 88-100
  • Jan 1, 2010

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Browsing and searching for documents in large, online enterprise document repositories is an increasingly common problem. While users are familiar and usually satisfied with Internet search results for information, enterprise search has not been as successful because of differences in data types and user requirements. To support users in finding the information they need from electronic and scanned documents in their online enterprise repository, we created an automatic detector for genres such as papers, slides, tables, and photos. Several of those genres correspond roughly to file name extensions but are identified automatically using features of the document. This genre identifier plays an important role in our faceted document browsing and search system. The system presents documents in a hierarchy as typically found in enterprise document collections. Documents and directories are filtered to show only documents matching selected facets and containing optional query terms and to highlight promising directories. Thumbnail images and automatically identified keyphrases help select desired documents.
2009

Quantum Computing

Publication Details
  • Entry in Wiley's The Handbook of Technology Management
  • Dec 31, 2009

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Changing the model underlying information and computation from a classical mechanical to a quantum mechanical one yields faster algorithms, novel cryptographic mechanisms, and alternative methods of communication. Quantum algorithms can perform a select set of tasks vastly more efficiently than any classical algorithm, but for many tasks it has been proven that quantum algorithms provide no advantage. The breadth of quantum computing applications is still being explored. Major application areas include security and the many fields that would benefit from efficient quantum simulation. The quantum information processing viewpoint provides insight into classical algorithmic issues as well as a deeper understanding of entanglement and other non-classical aspects of quantum physics.
Publication Details
  • ACM Multimedia 2009 Workshop on Large-Scale Multimedia Retrieval and Mining
  • Oct 23, 2009

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We describe an efficient and scalable system for automatic image categorization. Our approach seeks to marry scalable “model-free” neighborhood-based annotation with accurate boosting-based per-tag modeling. For accelerated neighborhood-based classification, we use a set of spatial data structures as weak classifiers for an arbitrary number of categories. We employ standard edge and color features and an approximation scheme that scales to large training sets. The weak classifier outputs are combined in a tag-dependent fashion via boosting to improve accuracy. The method performs competitively with standard SVM-based per-tag classification with substantially reduced computational requirements. We present multi-label image annotation experiments using data sets of more than two million photos.

Marking up a World: Physical Markup for Virtual Content Creation (Video)

Publication Details
  • ACM Multimedia
  • Oct 21, 2009

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The Pantheia system enables users to create virtual models by `marking up' the real world with pre-printed markers. The markers have prede fined meanings that guide the system as it creates models. Pantheia takes as input user captured images or video of the marked up space. This video illustrates the workings of the system and shows it being used to create three models, one of a cabinet, one of a lab, and one of a conference room. As part of the Pantheia system, we also developed a 3D viewer that spatially integrates a model with images of the model.
Publication Details
  • ACM Multimedia 2009
  • Oct 19, 2009

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Existing cameraphone-based interactive paper systems fall short of the flexibility of GUIs, partly due to their deficient fine-grained interactions, limited interaction styles and inadequate targeted document types. We present PACER, a platform for applications to interact with document details (e.g. individual words, East Asian characters, math symbols, music notes, and user-specified arbitrary image regions) of generic paper documents through a camera phone. With a see-through phone interface, a user can discover symbol recurrences in a document by pointing the phone's crosshair to a symbol within a printout. The user can also continuously move the phone over a printout for gestures to copy and email an arbitrary region, or play music notes on the printout.
Publication Details
  • IJCSI International Journal of Computer Science Issues. Vol. 1.
  • Oct 15, 2009

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Reading documents on mobile devices is challenging. Not only are screens small and difficult to read, but also navigating an environment using limited visual attention can be difficult and potentially dangerous. Reading content aloud using text-to-speech (TTS) processing can mitigate these problems, but only for content that does not include rich visual information. In this paper, we introduce a new technique, SeeReader, that combines TTS with automatic content recognition and document presentation control that allows users to listen to documents while also being notified of important visual content. Together, these services allow users to read rich documents on mobile devices while maintaining awareness of their visual environment.
Publication Details
  • Book chapter in "Designing User Friendly Augmented Work Environments" Series: Computer Supported Cooperative Work Lahlou, Saadi (Ed.) 2009, Approx. 340 p. 117 illus., Hardcove
  • Sep 30, 2009

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The Usable Smart Environment project (USE) aims at designing easy-to-use, highly functional next-generation conference rooms. Our first design prototype focuses on creating a "no wizards" room for an American executive; that is, a room the executive could walk into and use by himself, without help from a technologist. A key idea in the USE framework is that customization is one of the best ways to create a smooth user experience. Since the system needs to fit both with the personal leadership style of the executive and the corporation's meeting culture, we began the design process by exploring the work flow in and around meetings attended by the executive. Based on our work flow analysis and the scenarios we developed from it, USE developed a flexible, extensible architecture specifically designed to enhance ease of use in smart environment technologies. The architecture allows customization and personalization of smart environments for particular people and groups, types of work, and specific physical spaces. The first USE room was designed for FXPAL's executive "Ian" and installed in Niji, a small executive conference room at FXPAL. The room Niji currently contains two large interactive whiteboards for projection of presentation material, for annotations using a digital whiteboard, or for teleconferencing; a Tandberg teleconferencing system; an RFID authentication plus biometric identification system; printing via network; a PDA-based simple controller, and a tabletop touch-screen console. The console is used for the USE room control interface, which controls and switches between all of the equipment mentioned above.
Publication Details
  • ACM Mindtrek 2009
  • Sep 30, 2009

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Most mobile navigation systems focus on answering the question,“I know where I want to go, now can you show me exactly how to get there?” While this approach works well for many tasks, it is not as useful for unconstrained situations in which user goals and spatial landscapes are more fluid, such as festivals or conferences. In this paper we describe the design and iteration of the Kartta system, which we developed to answer a slightly different question: “What are the most interesting areas here and how do I find them?”

Publication Details
  • Mobile HCI 2009 (poster)
  • Sep 15, 2009

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Most mobile navigation systems focus on answering the question, "I know where I want to go, now can you show me exactly how to get there?" While this approach works well for many tasks, it is not as useful for unconstrained situations in which user goals and spatial landscapes are more fluid, such as festivals or conferences. In this paper we describe the design and iteration of the Kartta system, which we developed to answer a slightly different question: "What are the most interesting areas here and how do I find them?"
Publication Details
  • Book chapter in "Understanding the New Generation Office: Collective Intelligence of 100 Specialists" (book project in Japan, by New Era Office Research Center, Tokyo)
  • Aug 18, 2009

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A personal interface for information mash-up: exploring worlds both physical and virtual

Book chapter in "Understanding the New Generation Office: Collective Intelligence of 100 Specialists" (book project in Japan, by New Era Office Research Center, Tokyo) , August 18, 2009

This is a Big Idea piece for a collective intelligence book project by the New Era Office Research Center, Tokyo. It is written at the invitation of FX colleague Koushi Kawamoto. The project asks the same questions of 100 specialists: Answer these four questions about an idea for a next-generation workplace: 1. Want: what do I want to be able to do? 2. Should: what should a system to support this "want" be able to do? 3. Create: imagine what an instance of this idea might be. 4. Can: how could this instance be realized in reality?

WANT: In my ideal work environment, the data I need on everything and everyone should be available at my fingertips, all the time, in many configurations that I can mix-and-match to suit the needs of any task. This includes things like: • documents of all types • people's status, tasks, and availability • audio, video, mobile, and virtual world communication channels • links to the physical world as appropriate, for example sensors delivering factory data, or the state of the machines I use daily in the workplace (printers, my PC, conference room systems), or awareness data about my colleagues. CAN: How can we approach this problem? Let's consider the creation of a personal interface or instrument for information mashup, capable of interacting with complex data structures, for tuning smart environments, and for exploring worlds both physical and virtual, in business, social and personal realms. Like any interactive system this idea has two parts: human-facing and system-facing. These can be called Interstitia I (extending human interactivity) and Interstitia II (enabling smart environments).
Publication Details
  • Presentation at SIGGRAPH 2009, New Orleans, LA. ACM.
  • Aug 3, 2009

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FXPAL, a research lab in Silicon Valley, and TCHO, a chocolate manufacturer in San Francisco, have been collaborating on exploring emerging technologies for industry. The two companies seek ways to bring people closer to the products they consume, clarifying end-to-end production processes with technologies like sensor networks for fine-grained monitoring and control, mobile process control, and real/virtual mashups using virtual and augmented realities. This work lies within and extends the area of research called mixed- or cross-reality

Mirror World Chocolate Factory

Publication Details
  • IEEE Pervasive Computing July-August 2009 (Journal, Works in Progress section)
  • Jul 18, 2009

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FXPAL, a research lab in Silicon Valley, and TCHO, a chocolate manufacturer in San Francisco, have been collaborating on exploring emerging technologies for industry. The two companies seek ways to bring people closer to the products they consume, clarifying end-to-end production processes with technologies like sensor networks for fine-grained monitoring and control, mobile process control, and real/virtual mashups using virtual and augmented realities.

Interactive Models from Images of a Static Scene

Publication Details
  • Computer Graphics and Virtual Reality (CGVR '09)
  • Jul 13, 2009

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FXPAL's Pantheia system enables users to create virtual models by 'marking up' a physical space with pre-printed visual markers. The meanings associated with the markers come from a markup language that enables the system to create models from a relatively sparse set of markers. This paper describes extensions to our markup language and system that support the creation of interactive virtual objects. Users place markers to define components such as doors and drawers with which an end user of the model can interact. Other interactive elements, such as controls for color changes or lighting choices, are also supported. Pantheia produced a model of a room with hinged doors, a cabinet with drawers, doors, and color options, and a railroad track.
Publication Details
  • 2009 IEEE International Conference on Multimedia and Expo (ICME)
  • Jun 30, 2009

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This paper presents a tool and a novel Fast Invariant Transform (FIT) algorithm for language independent e-documents access. The tool enables a person to access an e-document through an informal camera capture of a document hardcopy. It can save people from remembering/exploring numerous directories and file names, or even going through many pages/paragraphs in one document. It can also facilitate people’s manipulation of a document or people’s interactions through documents. Additionally, the algorithm is useful for binding multimedia data to language independent paper documents. Our document recognition algorithm is inspired by the widely known SIFT descriptor [4] but can be computed much more efficiently for both descriptor construction and search. It also uses much less storage space than the SIFT approach. By testing our algorithm with randomly scaled and rotated document pages, we can achieve a 99.73% page recognition rate on the 2188-page ICME06 proceedings and 99.9% page recognition rate on a 504-page Japanese math book.

Image-based Lighting Adjustment Method for Browsing Object Images

Publication Details
  • 2009 IEEE International Conference on Multimedia and Expo (ICME)
  • Jun 30, 2009

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In this paper, we describe an automatic lighting adjustment method for browsing object images. From a set of images of an object, taken under different lighting conditions, we generate two types of illuminated images: a textural image which eliminates unwanted specular reflections of the object, and a highlight image in which specularities of the object are highly preserved. Our user interface allows viewers to digitally zoom into any region of the image, and the lighting adjusted images are automatically generated for the selected region and displayed. Switching between the textural and the highlight images helps viewers to understand characteristics of the object surface.

WebNC: efficient sharing of web applications

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  • Hypertext 2009
  • Jun 29, 2009

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WebNC is a system for efficiently sharing, retrieving and viewing web applications. Unlike existing screencasting and screensharing tools, WebNC is optimized to work with web pages where a lot of scrolling happens. WebNC uses a tile-based encoding to capture, transmit and deliver web applications, and relies only on dynamic HTML and JavaScript. The resulting webcasts require very little bandwidth and are viewable on any modern web browser including Firefox and Internet Explorer as well as browsers on the iPhone and Android platforms.
Publication Details
  • Journal article in Artificial Intelligence for Engineering Design, Analysis and Manufacturing (2009), 23, 263-274. Printed in the USA. 2009 Cambridge University Press.
  • Jun 17, 2009

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Modern design embraces digital augmentation, especially in the interplay of digital media content and the physical dispersion and handling of information. Based on the observation that small paper memos with sticky backs (such as Post-Its ™) are a powerful and frequently used design tool, we have created Post-Bits, a new interface device with a physical embodiment that can be handled as naturally as paper sticky notes by designers, yet add digital information affordances as well. A Post-Bit is a design prototype of a small electronic paper device for handling multimedia content, with interaction control and display in one thin flexible sheet. Tangible properties of paper such as flipping, flexing, scattering, and rubbing are mapped to controlling aspects of the multimedia content such as scrubbing, sorting, or up- or downloading dynamic media (images, video, text). In this paper we discuss both the design process involved in building a prototype of a tangible interface using new technologies, and how the use of Post-Bits as a tangible design tool can impact two common design tasks: design ideation or brainstorming, and storyboarding for interactive systems or devices.
Publication Details
  • Immerscom 2009
  • May 27, 2009

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We describe Pantheia, a system that constructs virtual models of real spaces from collections of images, through the use of visual markers that guide and constrain model construction. To create a model users simply `mark up' the real world scene by placing pre-printed markers that describe scene elements or impose semantic constraints. Users then collect still images or video of the scene. From this input, Pantheia automatically and quickly produces a model. The Pantheia system was used to produce models of two rooms that demonstrate the e ectiveness of the approach.
Publication Details
  • Pervasive 2009
  • May 11, 2009

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Recorded presentations are difficult to watch on a mobile phone because of the small screen, and even more challenging when the user is traveling or commuting. This demo shows an application designed for viewing presentations in a mobile situation, and describes the design process that involved on-site observation and informal user testing at our lab. The system generates a user-controllable movie by capturing a slide presentation, extracting active regions of interest using cues from the presenter, and creating pan-and-zoom effects to direct the active regions within a small screen. During playback, the user can simply watch the movie in automatic mode using a minimal amount of effort to operate the application. When more flexible control is needed, the user can switch into manual mode to temporarily focus on specific regions of interest.
Publication Details
  • ACM Transactions on Multimedia Computing, Communications and Applications, Vol. 5, Issue 2
  • May 1, 2009

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Hyper-Hitchcock consists of three components for creating and viewing a form of interactive video called detail-on-demand video: a hypervideo editor, a hypervideo player, and algorithms for automatically generating hypervideo summaries. Detail-on-demand video is a form of hypervideo that supports one hyperlink at a time for navigating between video sequences. The Hyper-Hitchcock editor enables authoring of detail-on-demand video without programming and uses video processing to aid in the authoring process. The Hyper-Hitchcock player uses labels and keyframes to support navigation through and back hyperlinks. Hyper-Hitchcock includes techniques for automatically generating hypervideo summaries of one or more videos that take the form of multiple linear summaries of different lengths with links from the shorter to the longer summaries. User studies on authoring and viewing provided insight into the various roles of links in hypervideo and found that player interface design greatly affects people's understanding of hypervideo structure and the video they access.

WebNC: efficient sharing of web applications

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  • WWW 2009
  • Apr 22, 2009

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WebNC is a browser plugin that leverages the Document Object Model for efficiently sharing web browser windows or recording web browsing sessions to be replayed later. Unlike existing screen-sharing or screencasting tools, WebNC is optimized to work with web pages where a lot of scrolling happens. Rendered pages are captured as image tiles, and transmitted to a central server through http post. Viewers can watch the webcasts in realtime or asynchronously using a standard web browser: WebNC only relies on html and javascript to reproduce the captured web content. Along with the visual content of web pages, WebNC also captures their layout and textual content for later retrieval. The resulting webcasts require very little bandwidth, are viewable on any modern web browser including the iPhone and Android phones, and are searchable by keyword.
Publication Details
  • CHI2009
  • Apr 4, 2009

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Zooming user interfaces are increasingly popular on mobile devices with touch screens. Swiping and pinching finger gestures anywhere on the screen manipulate the displayed portion of a page, and taps open objects within the page. This makes navigation easy but limits other manipulations of objects that would be supported naturally by the same gestures, notably cut and paste, multiple selection, and drag and drop. A popular device that suffers from this limitation is Apple's iPhone. In this paper, we present Bezel Swipe, an interaction technique that supports multiple selection, cut, copy, paste and other operations without interfering with zooming, panning, tapping and other pre-defined gestures. Participants of our user study found Bezel Swipe to be a viable alternative to direct touch selection.

DICE: Designing Conference Rooms for Usability

Publication Details
  • In Proceedings of CHI 2009
  • Apr 4, 2009

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One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interaction techniques, we argue that technology geared toward widespread adoption requires a design approach that emphasizes straightforward configuration and control, as well as flexibility. We examined the work practices of users of a large, multi-purpose conference room, and designed DICE, a system to help them use the room's capabilities. We describe the design process, and report findings about the system's usability and about people's use of a multi-purpose conference room.

Gaze-aided human-computer and human-human dialogue

Publication Details
  • Book chapter in Handbook of Research on Socio-Technical Design and Social Networking Systems, eds. Whitworth B., and de Moor, A. Information Science Reference, pp. 529-543.
  • Mar 2, 2009

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Eye-gaze plays an important role in face-to-face communication. This chapter presents research on exploiting the rich information contained in human eye-gaze for two types of applications. The first is to enhance computer mediated human-human communication by overlaying eye-gaze movement onto the shared visual spatial discussion material such as a map. The second is to manage multimodal human-computer dialogue by tracking the user's eye-gaze pattern as an indicator of user's interest. We briefly review related literature and summarize results from two research projects on human-human and human-computer communication.
Publication Details
  • Proceedings of TRECVID 2008 Workshop
  • Mar 1, 2009

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In 2008 FXPAL submitted results for two tasks: rushes summarization and interactive search. The rushes summarization task has been described at the ACM Multimedia workshop [1]. Interested readers are referred to that publication for details. We describe our interactive search experiments in this notebook paper.
Publication Details
  • IUI '09
  • Feb 8, 2009

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We designed an interactive visual workspace, MediaGLOW, that supports users in organizing personal and shared photo collections. The system interactively places photos with a spring layout algorithm using similarity measures based on visual, temporal, and geographic features. These similarity measures are also used for the retrieval of additional photos. Unlike traditional spring-based algorithms, our approach provides users with several means to adapt the layout to their tasks. Users can group photos in stacks that in turn attract neighborhoods of similar photos. Neighborhoods partition the workspace by severing connections outside the neighborhood. By placing photos into the same stack, users can express a desired organization that the system can use to learn a neighborhood-specific combination of distances.
2008

Interactive Multimedia Search: Systems for Exploration and Collaboration

Publication Details
  • Fuji Xerox Technical Report
  • Dec 15, 2008

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We have developed an interactive video search system that allows the searcher to rapidly assess query results and easily pivot off those results to form new queries. The system is intended to maximize the use of the discriminative power of the human searcher. The typical video search scenario we consider has a single searcher with the ability to search with text and content-based queries. In this paper, we evaluate a new collaborative modification of our search system. Using our system, two or more users with a common information need search together, simultaneously. The collaborative system provides tools, user interfaces and, most importantly, algorithmically-mediated retrieval to focus, enhance and augment the team's search and communication activities. In our evaluations, algorithmic mediation improved the collaborative performance of both retrieval (allowing a team of searchers to find relevant information more efficiently and effectively), and exploration (allowing the searchers to find relevant information that cannot be found while working individually). We present analysis and conclusions from comparative evaluations of the search system.

Rethinking the Podium

Publication Details
  • Chapter in "Interactive Artifacts and Furniture Supporting Collaborative Work and Learning", ed. P. Dillenbourg, J. Huang, and M. Cherubini. Published Nov. 28, 2008, Springer. Computer Supported Collaborative learning Series Vol 10.
  • Nov 28, 2008

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As the use of rich media in mobile devices and smart environments becomes more sophisticated, so must the design of the everyday objects used as controllers and interfaces. Many new interfaces simply tack electronic systems onto existing forms. However, an original physical design for a smart artefact, that integrates new systems as part of the form of the device, can enhance the end-use experience. The Convertible Podium is an experiment in the design of a smart artefact with complex integrated systems for the use of rich media in meeting rooms. It combines the highly designed look and feel of a modern lectern with systems that allow it to serve as a central control station for rich media manipulation. The interface emphasizes tangibility and ease of use in controlling multiple screens, multiple media sources (including mobile devices) and multiple distribution channels, and managing both data and personal representation in remote telepresence.

Cerchiamo: a collaborative exploratory search tool

Publication Details
  • CSCW 2008 (Demo), San Diego, CA, ACM Press.
  • Nov 10, 2008

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We describe Cerchiamo, a collaborative exploratory search system that allows teams of searchers to explore document collections synchronously. Working with Cerchiamo, team members use independent interfaces to run queries, browse results, and make relevance judgments. The system mediates the team members' search activity by passing and reordering search results and suggested query terms based on the teams' actions. The combination of synchronous influence with independent interaction allows team members to be more effective and efficient in performing search tasks.
Publication Details
  • Workshop held in conjunction with CSCW2008
  • Nov 8, 2008

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It is increasingly common to find Multiple Display Environments (MDEs) in a variety of settings, including the workplace, the classroom, and perhaps soon, the home. While some technical challenges exist even in single-user MDEs, collaborative use of MDEs offers a rich set of opportunities for research and development. In this workshop, we will bring together experts in designing, developing, building and evaluating MDEs to improve our collective understanding of design guidelines, relevant real-world activities, evaluation methods and metrics, and opportunities for remote as well as collocated collaboration. We intend to create not only a broader understanding of this growing field, but also to foster a community of researchers interested in bringing these environments from the laboratory to the real world. In this workshop, we intended to explore the following research themes:
  • Elicitation and process of distilling design guidelines for MDE systems and interfaces.
  • Investigation and classification of activities suited for MDEs.
  • Exploration and assessment of how existing groupware theories apply to collaboration in MDEs.
  • Evaluation techniques and metrics for assessing effectiveness of prototype MDE systems and interfaces.
  • Exploration of MDE use beyond strictly collocated collaboration.

Remix rooms: Redefining the smart conference room

Publication Details
  • CSCW 2008 (Workshop)
  • Nov 8, 2008

Abstract

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In this workshop we will explore how the experience of smart conference rooms can be broadened to include different contexts and media such as context-aware mobile systems, personal and professional videoconferencing, virtual worlds, and social software. How should the technologies behind conference room systems reflect the rapidly changing expectations around personal devices and social online spaces like Facebook, Twitter, and Second Life? What kinds of systems are needed to support meetings in technologically complex environments? How can a mashup of conference room spaces and technologies account for differing social and cultural practices around meetings? What requirements are imposed by security and privacy issues in public and semi-public spaces?

Reading in the Office

Publication Details
  • BooksOnline'08, October 30, 2008
  • Oct 30, 2008

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Reading online poses a number of technological challenges. Advances in technology such as touch screens, light-weight high-power computers, and bi-stable displays have periodically renewed interest in online reading over the last twenty years, only to see that interest decline to a small early-adopter community. The recent release of the Kindle by Amazon is another attempt to create an online reading device. Has publicity surrounding Kindle and other such devices has reached critical mass to allow them to penetrate the consumer market successfully, or will we see a decline in interest over the next couple of years echoing the lifecycle of Softbook™ and Rocket eBook™ devices that preceded them? I argue that the true value of online reading lies in supporting activities beyond reading per se: activities such as annotation, reading and comparing multiple documents, transitions between reading, writing and retrieval, etc. Whether the current hardware will be successful in the long term may depend on its abilities to address the reading needs of knowledge workers, not just leisure readers.
Publication Details
  • ACM Multimedia 2008
  • Oct 27, 2008

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Audio monitoring has many applications but also raises pri- vacy concerns. In an attempt to help alleviate these con- cerns, we have developed a method for reducing the intelli- gibility of speech while preserving intonation and the ability to recognize most environmental sounds. The method is based on identifying vocalic regions and replacing the vocal tract transfer function of these regions with the transfer function from prerecorded vowels, where the identity of the replacement vowel is independent of the identity of the spoken syllable. The audio signal is then re-synthesized using the original pitch and energy, but with the modi ed vocal tract transfer function. We performed an intelligibility study which showed that environmental sounds remained recognizable but speech intelligibility can be dramatically reduced to a 7% word recognition rate.
Publication Details
  • Proceedings of ACM Multimedia '08, pp. 817-820 (Short Paper).
  • Oct 27, 2008

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We present an automatic zooming technique that leverages content analysis for viewing a document page on a small display such as a mobile phone or PDA. The page can come from a scanned document (bitmap image) or an electronic document (text and graphics data plus metadata). The page with text and graphics is segmented into regions. For each region, a scale-distortion function is constructed based on image analysis of the signal distortion that occurs at different scales. During interactive viewing of the document, as the user navigates by moving the viewport around the page, the zoom factor is automatically adjusted by optimizing the scale-distortion functions of the regions visible in the viewport.

mTable: Browsing Photos and Videos on a Tabletop System

Publication Details
  • ACM Multimedia 2008 (Video)
  • Oct 27, 2008

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In this video demo, we present mTable, a multimedia tabletop system for browsing photo and video collections. We have developed a set of applications for visualizing and exploring photos, a board game for labeling photos, and a 3D cityscape metaphor for browsing videos. The system is suitable for use in a living room or office lounge, and can support multiple displays by visualizing the collections on the tabletop and showing full-size images and videos on another flat panel display in the room.
Publication Details
  • ACM Multimedia 2008
  • Oct 27, 2008

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PicNTell is a new technique for generating compelling screencasts where users can quickly record desktop activities and generate videos that are embeddable on popular video sharing distributions such as YouTube®. While standard video editing and screen capture tools are useful for some editing tasks, they have two main drawbacks: (1) they require users to import and organize media in a separate interface, and (2) they do not support natural (or camcorder-like) screen recording, and instead usually require the user to define a specific region or window to record. In this paper we review current screen recording use, and present the PicNTell system, pilot studies, and a new six degree-of-freedom tracker we are developing in response to our findings.
Publication Details
  • ACM Multimedia 2008
  • Oct 27, 2008

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This demo introduces a tool for accessing an e-document by capturing one or more images of a real object or document hardcopy. This tool is useful when a file name or location of the file is unknown or unclear. It can save field workers and office workers from remembering/exploring numerous directories and file names. Frequently, it can convert tedious keyboard typing in a search box to a simple camera click. Additionally, when a remote collaborator cannot clearly see an object or a document hardcopy through remote collaboration cameras, this tool can be used to automatically retrieve and send the original e-document to a remote screen or printer.